Animations are divided into 2 parts, there is the animation type which is then followed by a specific animation. Listed below are the different types of animations and their specific animations. What are the different type of animations? Lighting: Allows you to change the lighting Below is a screenshot of where the Model Viewer is located, it is located on the left side of the World Editor Main Window and will display the model of the current unit/doodad/destructible/model seletectedĪnimation: Tells you the current animation that is playing, it also tells you how long the animation takes in seconds (in this case its 2.833 seconds)ĭistance: Allows you to change how distant the model looks in the view There are many tools for viewing models (such as Warcraft 3 Viewer and Warcraft 3 Model Editor) however the easiest way to view animations is the one inbuilt into the WE. Animations differ from model to model, however each model support by WE has specific animations which will be explained By default when units aren’t doing anything they play the “stand” animation and when they are given orders they play a specific or variation of an animation. NOTE: Some of the terminology I made up myself in this guide so it is easier for readers to understand the animations, the real terms can differĪnimations is the movements played by a model when WE gives the model certain command.
The following tutorial will tell you how to use unit animations through the Object Editor or Trigger Editor, it will even tell you how to do specific unit animations (through trigger editor) and replace animations done through the Object Editor PandaMines Tutorial To Using Animations v1.00